March 3: Wim Sweldens
"The Mathematics of Movie Making"





Abstract

Most of us do not have mathematics on our minds when we sit back and relax in a movie theater. Yet you would be surprised to learn just how much geometry, analysis, and numerical computation is behind the screen, especially for the new 3D animated movies such as Toy Story. In this talk we present some of the basic algorithms needed in creating realistic 3D geometry. In particular we will discuss subdivision, a simple iterative procedure for creating smooth curves and surfaces.